These Jeans

Hi there. Been awhile. Been working on a lot of rigging tutorials that I’ve missed out on digital sculpting. The following are works in progress shots to help me see how the mesh develops. Skinny mens jeans with polypaint and texturing done all in Zbrush from a base mesh sculpt done in Modo 701.

These Jeans

First pass on detailing. Working out the folds architecture.

These Jeans2

Second pass detailing, low res polypainting and texturing.

These Jeans4

Third pass detailing: Refining textures and adding details like buttons and stitches. Defining the folds and cavity areas better.

These Jeans3

Fourth pass detailing, adding tinier details to help flesh out the normal map bakes. These shots are just export grabs. No BPR or Modo Renders, using zbro’s matcap skin.

These Jeans6

Calling this one done for sculpting and initial texturing. Moving on to Low Poly Retopo and then baking maps. After which, we get to skin and rig it.  Happy 2014. Here’s to more, sculpting and hopefully more clothing work for this year.

<3 Osay

Crunching an ET

Hello, its been a month since my last post. I was busy making fruit crates for a project and I needed to learn some new tricks in Modo again. In other news, I was invited to sculpt live on the Zbrush Hangout show called Crunching last night. Its a 2 hour Google hangout live show with 5-6 other artists on the panel. I got to meet new artists and their amazing work. Here’s a few renders of mine, unfortunately this is just a quicksave because my older file on the show got corrupted Zspheres. Yikes!

Onto the Sculpt studies on Extra Terrestrial life form. I hope you like them!ET-Creature-Sculpt ET-Creature-Sculpt2